Getting High
By Stephen Townsend
Part 1a | 1
b | 1c | 1d
Part 2a | 2b | 2c | 2d

The next occasion I had a chance to interact with him was during a pitch for a truly awesome project I was working on at the time called Exile. Together in our team room Steven sat with me, my boss and our general manager brainstorming ways to beef up the existing storyline for the game. A meeting that was originally intended to be twenty minutes turned into about an hour and a half. It was about 9am but after my boss pitched the concept and Steven walked about the room taking in a wealth of artwork from storyboards to more polished conceptual pieces it was like a bright light came on in his head. He began spouting out ideas quicker than my shaky hands could jot them down. I chimed in once in a while but it was far more exciting for me to hear how he formulated his ideas than to for me to try to impress him with any of my own. It was an exhilarating experience and one that ultimately inspired me to continue research on how I was going to get The Kingston High made.

Production NotesContinue

Production photos - coming soon
Storyboards - coming soon
Wrap Party photos - coming soon
 
 
 
 

 

2001 Copyright D.M. P.